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The workshops are held on Thursday 15 May from 9:00 to 13:00. The location
is: DUS Utrecht.
Address: DUS, Sophialaan 1, Utrecht, The Netherlands..
Join us for a 4 hour workshop where we explore the Bevy game engine! We'll go through the process of creating an arcade game, starting with the Entity-Component-System (ECS) at Bevy's heart, and add features using Bevy building blocks until we have a full game.
Participants will build a complete command-line file finder in Rust, learning about file system operations, error handling, and CLI design patterns.
Let's pair up to pick a clippy issue to work on and then code up a PR for it.
Diesel is a performant and type-safe query builder and ORM for Rust. This workshop teaches how to build performant applications using Diesel. It starts with the basics and goes all the way to advanced use-cases. After this workshop you will be well equipped to fully use of Diesel's features.
This workshop introduces Slint, a Rust based declarative GUI toolkit, and will show you how to build GUI applications with Rust. By the end of the workshop, you will have built a fully functioning cross-platform application in Rust.
In this workshop we will build an image viewer application in Makepad, explaining the core platform concepts needed to build applications. We will compile the application for Desktop, but also Web and mobile including iOS, Android and Harmony OS.
In this workshop you will learn the basics of integrating Rust code into your Python projects. We will cover what PyO3 is and how it can be used to build code that feels natural on both the Python and the Rust side.