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Why would you want to make a game? Because it’s fun! But a game is nothing more than a high-performance reactive interactive data visualisation. What you do with those capabilities is up to you!
Join us for a 4 hour workshop where we explore the Bevy game engine! We’ll go through the process of creating an arcade game, starting with the Entity-Component-System (ECS) at Bevy’s heart, and add features using Bevy building blocks until we have a full game.
Whether you’re new to game development or looking to deepen your knowledge of Bevy’s latest features, this workshop will cater to different skill levels by providing room for self-expression and time to experiment. You’ll learn how to:
Through a series of guided exercises, you’ll incrementally build a game while learning best practices for structuring your code, debugging common issues, and leveraging Bevy’s features.
Alice leads and coordinates Bevy’s bubbling open source community as they build the next generation of game engine in Rust!
QA Lead at PayLead during the day, maintainer on Bevy Engine the rest of the time… He discovered Rust in 2017 and didn’t let go since!
All workshops are held on Thursday 15 May from 9:00 to 13:00. The location is DUS Utrecht.
Address: DUS, Sophialaan 1, Utrecht, The Netherlands.
Workshop tickets are available in combination with a conference ticket, called 'Conference + workshop - Individuals' or 'Conference + workshop - Employer-paid'.